What is a Noob? (And 10 Other MMO Lingo That You Should Know)Why is everyone in the game shouting about how terrible “noobs” are? Is it some kind of disease, or possibly character that sucks enough to ruin the entire game? Even worse, if the word “noob” is taken personally, how can it be fixed?
A “noob” is nothing more than a slang term used to label newbies. New players, as with any group of initiates in any part of society, can be frowned upon and heckled by others in the game, either through their actions or their simple existence. Whether due to wearing starter equipment, asking beginning questions or performing poorly in-game, the label of “noob” can be thrown around whether it’s deserved or not.

Simple as that.

Although terms, acronyms and their meanings can change depending on the type of game, there are a few key terms and phrases that can smooth over the rambling jargon of party members and opponents alike:
Mid
“Stop failing it up mid, noobs!” is something that many PVP addicts will hear far too often throughout their career.
In many battlegrounds or combat situations, there are parts of the battlefield that seem to attract the players who simply want to clash swords and trade blows.
When in Capture The Flag, King of the Hill or other types of battles with strategic goals, fighting in the middle of the battleground while the other players run past the brawl of failure can often result in a loss.
Although fighting in mid can be useful as a distraction if the other team is gullible enough, mid fights often result in full failure for all involved.
DPS – Damage per Second
When leveling, killing monster and other players may seem simple. Keep fighting until it dies! In more competitive fights, such as endgame raiding and dungeon runs, a player needs to know their destructive power in detail.
Many MMOs feature add-ons that can count the damage per second, along with other statistics to give hard feedback about raw performance.
Add-ons
Add-ons are programs that often run inside the game, often created by players to perform different functions. Some make the screen look a bit more organized by moving around bars and indicators while others calculate statistics. There is no end to what an add-on can do with the right programmer behind it—within a game’s Terms of Service, of course.
Raiding
Running through the game, fighting monsters and basic dungeons is just the start of the adventure. Even after the seemingly long adventure of leveling, know that the journey is just getting started. Raids are large groups of players in a sort of task force against an enemy.
Whether the raid is a dungeon with extremely high difficulty compared to the beginning of the game or a single enemy, such as a great dragon or demon, it usually takes a group of (hopefully) coordinated and (supposedly) skilled players to tackle the challenges of endgame.
Endgame
Most successful MMO games are more than just leveling up. Endgame refers to the content of a game after reaching maximum level, whether in the form of high level dungeons, world adventures, challenging quest lines or other features not accessible to low level players
Wipe
Wiping is losing, in simple terms. Unlike picking away at random monsters in the world, many raid and task force groups go into battle with everything on the line. If everyone in the group dies—or if a situation that will likely kill everyone soon happens—the event is considered a wipe.
Rez
Rez, Ress and Raise are all terms used to describe bringing a character back to life. Rather than running back to a corpse from the graveyard, many character types are able to bring a player back to life on the spot.
Battle Rez
To make endgame content challenging, it is often impossible to run back to a corpse and come to life in the middle of the fight. In some games, it is possible to resurrect a limited number of times in order to allow a small margin of error for players
Lag
Lag is a simple concept, but is sometimes misunderstood by players who are not technically savvy. Lag originally meant slow performance due to Internet connection, such as running in place or idle motions when the Internet’s consistency fails.
Any form of freezing, locking up or otherwise disruptive computer problems are considered lag as well. Make sure to schedule that anti-virus scan for after gameplay is done!
D/C – Disconnect
Disconnects are simple enough to understand; losing connectivity with the game. This can be from the player’s Internet connection having issues or problems with the game’s servers. “Rage D/C” is used for players who seem to have intentionally closed their game or disconnected out of frustration.
While there are many more terms that can be covered, these terms are some of the most critical issues that may not be easily understood by new players—noobs—to the MMO world. Learn them, ask questions, and always remember to check related gaming websites for new terms as the adventure continues.
Author Bio:
With almost two decades as a dedicated heal-slave in multiplayer and MMO games from JRPGs to MMORPGs, Metatron keeps busy supporting his team on and off the game. Technical support, troubleshooting and guiding players on stat balances are part of one big mission: to get back into the dungeon and get better gear while not blowing up the computer. You can connect with him on Google+.
The post What is a Noob? (And 10 Other MMO Lingo That You Should Know) appeared first on Gamehowl.
What is a Noob? (And 10 Other MMO Lingo That You Should Know)

Why is everyone in the game shouting about how terrible “noobs” are? Is it some kind of disease, or possibly character that sucks enough to ruin the entire game? Even worse, if the word “noob” is taken personally, how can it be fixed?

A “noob” is nothing more than a slang term used to label newbies. New players, as with any group of initiates in any part of society, can be frowned upon and heckled by others in the game, either through their actions or their simple existence. Whether due to wearing starter equipment, asking beginning questions or performing poorly in-game, the label of “noob” can be thrown around whether it’s deserved or not.

Simple as that.

Simple as that.

Although terms, acronyms and their meanings can change depending on the type of game, there are a few key terms and phrases that can smooth over the rambling jargon of party members and opponents alike:

Mid

Stop failing it up mid, noobs!” is something that many PVP addicts will hear far too often throughout their career.

In many battlegrounds or combat situations, there are parts of the battlefield that seem to attract the players who simply want to clash swords and trade blows.

When in Capture The Flag, King of the Hill or other types of battles with strategic goals, fighting in the middle of the battleground while the other players run past the brawl of failure can often result in a loss.

Although fighting in mid can be useful as a distraction if the other team is gullible enough, mid fights often result in full failure for all involved.

DPS – Damage per Second

When leveling, killing monster and other players may seem simple. Keep fighting until it dies! In more competitive fights, such as endgame raiding and dungeon runs, a player needs to know their destructive power in detail.

Many MMOs feature add-ons that can count the damage per second, along with other statistics to give hard feedback about raw performance.

Add-ons

Add-ons are programs that often run inside the game, often created by players to perform different functions. Some make the screen look a bit more organized by moving around bars and indicators while others calculate statistics. There is no end to what an add-on can do with the right programmer behind it—within a game’s Terms of Service, of course.

Raiding

Running through the game, fighting monsters and basic dungeons is just the start of the adventure. Even after the seemingly long adventure of leveling, know that the journey is just getting started. Raids are large groups of players in a sort of task force against an enemy.

Whether the raid is a dungeon with extremely high difficulty compared to the beginning of the game or a single enemy, such as a great dragon or demon, it usually takes a group of (hopefully) coordinated and (supposedly) skilled players to tackle the challenges of endgame.

Endgame

Most successful MMO games are more than just leveling up. Endgame refers to the content of a game after reaching maximum level, whether in the form of high level dungeons, world adventures, challenging quest lines or other features not accessible to low level players

Wipe

Wiping is losing, in simple terms. Unlike picking away at random monsters in the world, many raid and task force groups go into battle with everything on the line. If everyone in the group dies—or if a situation that will likely kill everyone soon happens—the event is considered a wipe.

Rez

Rez, Ress and Raise are all terms used to describe bringing a character back to life. Rather than running back to a corpse from the graveyard, many character types are able to bring a player back to life on the spot.

Battle Rez

To make endgame content challenging, it is often impossible to run back to a corpse and come to life in the middle of the fight. In some games, it is possible to resurrect a limited number of times in order to allow a small margin of error for players

Lag

Lag is a simple concept, but is sometimes misunderstood by players who are not technically savvy. Lag originally meant slow performance due to Internet connection, such as running in place or idle motions when the Internet’s consistency fails.

Any form of freezing, locking up or otherwise disruptive computer problems are considered lag as well. Make sure to schedule that anti-virus scan for after gameplay is done!

D/C – Disconnect

Disconnects are simple enough to understand; losing connectivity with the game. This can be from the player’s Internet connection having issues or problems with the game’s servers. “Rage D/C” is used for players who seem to have intentionally closed their game or disconnected out of frustration.

While there are many more terms that can be covered, these terms are some of the most critical issues that may not be easily understood by new players—noobs—to the MMO world. Learn them, ask questions, and always remember to check related gaming websites for new terms as the adventure continues.

Author Bio:

With almost two decades as a dedicated heal-slave in multiplayer and MMO games from JRPGs to MMORPGs, Metatron keeps busy supporting his team on and off the game. Technical support, troubleshooting and guiding players on stat balances are part of one big mission: to get back into the dungeon and get better gear while not blowing up the computer. You can connect with him on Google+.

The post What is a Noob? (And 10 Other MMO Lingo That You Should Know) appeared first on Gamehowl.

Art Gallery: Massimo CarnevaleI have a nice treat for you guys today. My art gallery of the day goes to Massimo Carnevale, and his artwork featuring some of the finest characters from movies and television. He has loads of other pieces involving other movies and also some video games as well, all of which you can find here. I must admit I do not know the names of all the characters below, but you are welcome to help me by placing the names in the comments sections and I will make sure to add them in the captions. Thanks!













The post Art Gallery: Massimo Carnevale appeared first on Gamehowl.
Art Gallery: Massimo Carnevale

I have a nice treat for you guys today. My art gallery of the day goes to Massimo Carnevale, and his artwork featuring some of the finest characters from movies and television. He has loads of other pieces involving other movies and also some video games as well, all of which you can find here. I must admit I do not know the names of all the characters below, but you are welcome to help me by placing the names in the comments sections and I will make sure to add them in the captions. Thanks!

tumblr_n3a2rcf4BZ1qzo8iho6_r2_1280 tumblr_n3a2rcf4BZ1qzo8iho4_r2_500 tumblr_n3a2rcf4BZ1qzo8iho8_r2_500 tumblr_n3a2rcf4BZ1qzo8iho2_1280 tumblr_n3a2rcf4BZ1qzo8iho5_r2_1280 tumblr_n3a2rcf4BZ1qzo8iho9_r2_1280 tumblr_n3a2rcf4BZ1qzo8iho10_r1_1280 tumblr_n3a2rcf4BZ1qzo8iho7_1280 (1) tumblr_n3a2rcf4BZ1qzo8iho3_r1_1280 (1) tumblr_n3a2rcf4BZ1qzo8iho1_500 (1)

The post Art Gallery: Massimo Carnevale appeared first on Gamehowl.

Art Gallery: Game of Thrones PostersI happened to come across this wonderful artwork at the Bottleneck Galley, you can go to there site here and you are welcome to but it as well. I only added a few but check out the the entire collection in the link above. Also check the links below if you want connect with the artists on other sites.
I am personally fond of anything that deals with the Starks, but I’m curious to know what you guys like! Let us know in the comments.


Garden of Bones by Mark Chilcott


I Say He Betrayed Me for Firm Tits and a Tight Fit by David Slebodnick / Store


Game of Thrones by Kaz Oomori


Joffrey by Drew Falchetta


Game of Thrones Cast by Patricio Betteo / Blog


The Boy Who Cried Direwolf by Andy Hau / Tumblr


King Linus by Chris Thornley aka Raid71 / Tumblr / Charity


The Climb & Mother of Dragons by Matt Ferguson / Tumblr / Website
The post Art Gallery: Game of Thrones Posters appeared first on Gamehowl.
Art Gallery: Game of Thrones Posters

I happened to come across this wonderful artwork at the Bottleneck Galley, you can go to there site here and you are welcome to but it as well. I only added a few but check out the the entire collection in the link above. Also check the links below if you want connect with the artists on other sites.

I am personally fond of anything that deals with the Starks, but I’m curious to know what you guys like! Let us know in the comments.

tumblr_n3d2ixXlih1qg8i80o9_r1_1280

Garden of Bones by Mark Chilcott

tumblr_n3d2ixXlih1qg8i80o1_1280 (1)

I Say He Betrayed Me for Firm Tits and a Tight Fit by David Slebodnick / Store

tumblr_n3d2ixXlih1qg8i80o7_r1_400

Game of Thrones by Kaz Oomori

tumblr_n3d2ixXlih1qg8i80o3_r1_1280

Joffrey by Drew Falchetta

tumblr_n3d2ixXlih1qg8i80o8_r1_1280

Game of Thrones Cast by Patricio Betteo / Blog

tumblr_n3d2ixXlih1qg8i80o5_r1_1280

The Boy Who Cried Direwolf by Andy Hau / Tumblr

Print

King Linus by Chris Thornley aka Raid71 / Tumblr / Charity

tumblr_n3d2ixXlih1qg8i80o4_r1_1280tumblr_n3d2ixXlih1qg8i80o2_r1_1280

The Climb & Mother of Dragons by Matt Ferguson / Tumblr / Website

The post Art Gallery: Game of Thrones Posters appeared first on Gamehowl.

Chris Steven’s Marvel & DC Art GalleryChris Stevens is a wonderful comic book artist and luckily we found some of the commissioned work he has done, most of it is either DC or Marvel but it’s ALL GOOD. Check it out the gallery below and also check out his portfolio here for more of his artwork.
























via GeekTyrant
The post Chris Steven’s Marvel & DC Art Gallery appeared first on Gamehowl.
Chris Steven’s Marvel & DC Art Gallery

Chris Stevens is a wonderful comic book artist and luckily we found some of the commissioned work he has done, most of it is either DC or Marvel but it’s ALL GOOD. Check it out the gallery below and also check out his portfolio here for more of his artwork.

optimus_by_christopherstevens-d5wyfwm heroes_art_auction_piece_by_chriss2d-d3hnjxu maxx_by_chriss2d-d53dens wonder_woman_sketchbook_by_chriss2d-d4lcg5z hawkeye__s_in_trouble_by_chriss2d-d3go3n6 classic_superman_by_chriss2d-d322jmm batman_and_hellboy_by_chriss2d-d59pnrd supergirl_final_small_by_christopherstevens-d73yyvl optimus_by_christopherstevens-d5wyfwm batman_under_gargoyle_by_christopherstevens-d78nrh6 download (26) download (25) download (24) download (23) download (22) ultimate_wwii_cap_by_chriss2d-d35vgjb venom_by_chriss2d-d4q4iu0 lobo_by_chriss2d-d421bf3 Thing_vs_Super_Skrull_by_chriss2d the_rocketeer_small_by_christopherstevens-d73yz7i ninja_turtle_by_christopherstevens-d5wydp1

via GeekTyrant

The post Chris Steven’s Marvel & DC Art Gallery appeared first on Gamehowl.

skaeryll reblogged your photo and added:

Zelda was confirmed in December.

Just made the update, I completely forgot that. Thanks for letting us know.

Killzone Shadow Fall ReviewWelcome to Gamehowl’s review of Killzone: Shadow Fall.
Upon its release on November  15th of 2013, Killzone: Shadow Fall opened the door and shed light on the capabilities of a next generation console, namely  the Playstation 4.
Shadow Fall has a beautiful display which, on the PS4, exhibits color spectrum and range of light which sets it apart from its monochromatic predecessors. In the prior Killzone games, the greyscale suited the dark linear nature of the combat and story. There was far less reason or ability to deviate from the predestined track before, but with Killzone: Shadow Fall, “the possibilities are endless”. The more open world of Shadow Fall gives players ample opportunity to explore and take note of the work that went into the game. The new expansive maps also allow for multiple play styles and strategies, from all out combat to a stealth approach. Shadow Fall is truly remarkable as it serves its  purpose as a launch title in displaying the power of a new console.

Killzone: Shadow Fall takes place after the events of Killzone 3 which left Helghan decimated by the Vektan. You play as Lucas Kellan, a Vektan who’s father was killed trying to cross over the wall encaging their kind. The Helghast have squatted on the Vektan planet and seized control, forcing the Vektan out of New Helghan.  After being saved by Sinclair, Lucas is raised as a soldier, Sinclair’s supposed pit bull. Tensions soon rise as differences in opinion show that Sinclair is only interested in the race to wipe out the opposing race.

Aside from the updated graphics and vibrant scenery, Shadow Fall also differs from earlier iterations in that as Kellan, most of the missions are carried out solo. This presents increased difficulty as the numbers are always in the enemies favor. Even on the normal difficulty, the enemy AI is very responsive. When it is not more concerned with self preservation, the enemy will often times attempt to surround the player and proves to be very aggressive. To help counter the unfamiliar difficulty, Guerrilla has introduced a new companion, the OWL. I must say that I am very pleased with the various ways in which to use the OWL from e.m.p. pulses to knock out shields, to serving as a portable shield to protect you from incoming fire. Complimenting the introduction of the OWL is actually the method by which you use it. As with most of the games on the PS4 there is some functionality for the touch pad. In Killzone: Shadow Fall the touch pad is used to summon. Corresponding to the HUD, swiping over the touch pad in a particular direction will cause the OWL to perform the desired action. Lucas also is rewarded with an unlikely companion in an Helghan agent named Echo, who shares the same goal in sparing both races.

Alas, all that glitters is not gold. For all its vast improvements in graphics and level design, Killzone: Shadow Fall drops the ball when it comes to the story. Between its obscurities and horrible voice acting, the story leaves much to be desired. I found myself on autopilot simply shooting enemies as I followed the yellow brick road to the end of the game, leading me to an ending which left me feeling unfulfilled and to a degree slighted. At no point during the game did I feel captivated or a part of the story. Although there are numerous weapons at your disposal, with which to destroy  enemies, soon you find that there isn’t much reason to deviate from the standard issue rifle. At its core, Shadow Fall is simply another FPS that delivers in beautiful environments and explosions, waves of enemies, and the ever dreaded free falling sequences.

While the story has its weak points,  the multiplayer turned out to be the saving grace in my opinion. The multiplayer maps of Shadow Fall really take advantage of and exhibit the possibilities of map knowledge and control. There are a myriad of routes to traverse in search of the perfect vantage point to pick off would be assailants with a sniper rifle or a few precise shots with an assault rifle. There is also enough objects to block the line of sight so that you aren’t a sitting duck if you are the more aggressive soldier that likes to rip through opponents with either the shotguns, smgs, or lmgs. Throw in the ability to create your own match type and the ability to play what others have set up, and Shadow Fall will have you playing for hours.
In the end, Guerrilla Games couldn’t have picked a better time to reinvent Killzone. Shooting through hallways and corridors with the grey, linear nature from previous years has been replaced with various vibrant locations ready to be explored. While the campaign itself can become monotonous due to the meager storyline, the challenge of overcoming the large number of enemies and sometimes well orchestrated attacks provides enough difficulty for even the most skilled players. The various approaches that one can take in route to the enemy really shine through in the multiplayer modes
The post Killzone Shadow Fall Review appeared first on Gamehowl.
Killzone Shadow Fall Review

Welcome to Gamehowl’s review of Killzone: Shadow Fall.

Upon its release on November  15th of 2013, Killzone: Shadow Fall opened the door and shed light on the capabilities of a next generation console, namely  the Playstation 4.

Shadow Fall has a beautiful display which, on the PS4, exhibits color spectrum and range of light which sets it apart from its monochromatic predecessors. In the prior Killzone games, the greyscale suited the dark linear nature of the combat and story. There was far less reason or ability to deviate from the predestined track before, but with Killzone: Shadow Fall, “the possibilities are endless”. The more open world of Shadow Fall gives players ample opportunity to explore and take note of the work that went into the game. The new expansive maps also allow for multiple play styles and strategies, from all out combat to a stealth approach. Shadow Fall is truly remarkable as it serves its  purpose as a launch title in displaying the power of a new console.

1956710_10201921359371968_367509146_o

Killzone: Shadow Fall takes place after the events of Killzone 3 which left Helghan decimated by the Vektan. You play as Lucas Kellan, a Vektan who’s father was killed trying to cross over the wall encaging their kind. The Helghast have squatted on the Vektan planet and seized control, forcing the Vektan out of New Helghan.  After being saved by Sinclair, Lucas is raised as a soldier, Sinclair’s supposed pit bull. Tensions soon rise as differences in opinion show that Sinclair is only interested in the race to wipe out the opposing race.

1614048_10201921373732327_1062997901_o

Aside from the updated graphics and vibrant scenery, Shadow Fall also differs from earlier iterations in that as Kellan, most of the missions are carried out solo. This presents increased difficulty as the numbers are always in the enemies favor. Even on the normal difficulty, the enemy AI is very responsive. When it is not more concerned with self preservation, the enemy will often times attempt to surround the player and proves to be very aggressive. To help counter the unfamiliar difficulty, Guerrilla has introduced a new companion, the OWL. I must say that I am very pleased with the various ways in which to use the OWL from e.m.p. pulses to knock out shields, to serving as a portable shield to protect you from incoming fire. Complimenting the introduction of the OWL is actually the method by which you use it. As with most of the games on the PS4 there is some functionality for the touch pad. In Killzone: Shadow Fall the touch pad is used to summon. Corresponding to the HUD, swiping over the touch pad in a particular direction will cause the OWL to perform the desired action. Lucas also is rewarded with an unlikely companion in an Helghan agent named Echo, who shares the same goal in sparing both races.

1097740_10201921360732002_531383881_o

Alas, all that glitters is not gold. For all its vast improvements in graphics and level design, Killzone: Shadow Fall drops the ball when it comes to the story. Between its obscurities and horrible voice acting, the story leaves much to be desired. I found myself on autopilot simply shooting enemies as I followed the yellow brick road to the end of the game, leading me to an ending which left me feeling unfulfilled and to a degree slighted. At no point during the game did I feel captivated or a part of the story. Although there are numerous weapons at your disposal, with which to destroy  enemies, soon you find that there isn’t much reason to deviate from the standard issue rifle. At its core, Shadow Fall is simply another FPS that delivers in beautiful environments and explosions, waves of enemies, and the ever dreaded free falling sequences.

1891588_10201921363532072_1646480937_o

While the story has its weak points,  the multiplayer turned out to be the saving grace in my opinion. The multiplayer maps of Shadow Fall really take advantage of and exhibit the possibilities of map knowledge and control. There are a myriad of routes to traverse in search of the perfect vantage point to pick off would be assailants with a sniper rifle or a few precise shots with an assault rifle. There is also enough objects to block the line of sight so that you aren’t a sitting duck if you are the more aggressive soldier that likes to rip through opponents with either the shotguns, smgs, or lmgs. Throw in the ability to create your own match type and the ability to play what others have set up, and Shadow Fall will have you playing for hours.

In the end, Guerrilla Games couldn’t have picked a better time to reinvent Killzone. Shooting through hallways and corridors with the grey, linear nature from previous years has been replaced with various vibrant locations ready to be explored. While the campaign itself can become monotonous due to the meager storyline, the challenge of overcoming the large number of enemies and sometimes well orchestrated attacks provides enough difficulty for even the most skilled players. The various approaches that one can take in route to the enemy really shine through in the multiplayer modes

The post Killzone Shadow Fall Review appeared first on Gamehowl.

Creating A Geek Community Blog

Hey everyone!

We are trying to create a geek community blog at gamehowl.com, where everyone can post various news/opinions and be rewarded with Google Adsense revenue.

The categories we currently have are:
Video Games
Film(Movies, TV, Anime)
Comics/Manga
Tech

We would appreciate any and all support that you all can give. Even if you decide not to post or comment, please fill out our little “suggestion box” form so we can make our site the we possibly can.

Please reblog so we can help spread the word.

If you have any questions don’t hesitate to send a message

New Godzilla Trailer With Up Close Look At GodzillaThese Godzilla trailers are getting better and better with each one.. While the previous trailers showed Godzilla from a distance we finally get a scene with an up close look at the King of Monsters. This Godzilla trailer also shows a few pics of one of the other Mutos that Godzilla will be facing. The scenes for the new monster are from 2:20-2:22 so pay close attention. We also threw in some screenshots for those who might want to analyze further. So check out the trailer below and leave some thoughts in the comments.







 
via GeekTyrant
The post New Godzilla Trailer With Up Close Look At Godzilla appeared first on Gamehowl.
New Godzilla Trailer With Up Close Look At Godzilla

These Godzilla trailers are getting better and better with each one.. While the previous trailers showed Godzilla from a distance we finally get a scene with an up close look at the King of Monsters. This Godzilla trailer also shows a few pics of one of the other Mutos that Godzilla will be facing. The scenes for the new monster are from 2:20-2:22 so pay close attention. We also threw in some screenshots for those who might want to analyze further. So check out the trailer below and leave some thoughts in the comments.

godzilla-awesome-and-intense-extended-look-trailer (2) gd3 gd2 gd1

 

via GeekTyrant

The post New Godzilla Trailer With Up Close Look At Godzilla appeared first on Gamehowl.

Captain America: The Winter Soldier ReviewCaptain America: The Winter Soldier is this year’s first action blockbuster of the year and it doesn’t disappoint! I have to tip my hat off to Marvel for this one. They solidified Steve Rogers as the capable leader of The Avengers.
The plot for the movie was of course nothing that you wouldn’t expect for a superhero flick: bad guys have a dastardly plan and Captain America and company are the only ones who can stop it. Now what was really interesting was how some of the themes in the plot relate to modern day issues. The theme of note was about “Security vs. Freedom.” It gave an extreme view, but a view nonetheless about what people are willing to do in the name of security. It’s relatable themes like this that will help superhero movies stay around for the long haul.

The acting was very well done by the main cast, Chris Evans, Samuel Jackson, and Scarlet Johansson were awesome! As they should be, considering their familiarity with the characters. So my critique is mainly for the new kids on the block.
Sebastion Shaw as The Winter Soldier was more of the quiet villain here so we actually didn’t get to see much of his personality through the character but even as a silent villain he defiantly knows how to make an entrance and his fists spoke volumes as well(assuming he did some of his own stunts).
Anthony Mackie as The Falcon was a real treat though. The role fits him like a glove, all of his scenes with Cap really brought the brotherhood from the comics seamlessly to the silver screen. From the banter at the beginning till the scenes in the “final mission” it was a great performance. I hope to see more of the falcon down the road.

The rest of the cast was not that memorable and that is probably for the best because they weren’t that great to begin with.
The soundtrack was completely forgettable, not one scene was enhanced by the music, now it didn’t subtract from it either but the fact that that some of these awesome scenes didn’t have any awesome music to go with it was pretty disappointing

Now the cinematography was hands down the best thing in the film. The actions scenes were superb! Captain America really actually seemed like a super soldier this go around as opposed to a guy with a big shield. It was also excellent to see him fight in multiple scenes without the use of his shield. There were also a few “Oh Shit” moments that I wouldn’t expect from a Disney movie let alone a Captain America one. Not that any of it was, but it was very unexpected considering it their track record. There was nothing gory but let me make this clear: Captain America and the Winter Soldier are some dangerous dudes.

All in all, I give the movie an 8.8. Now that might be surprising considering all that I’ve said, but Disney has set some pretty high bars with The Avengers and the Iron Man series. Now with this movie, Captain America is leaps and bounds ahead of the Thor series, and is easily comparable to the Iron Man series, but in the end Cap two is still missing something, like a flair or a “pop” of sorts.
It maybe the charisma that only a Robert Downey Jr. as Tony Stark can bring or maybe the top notch action that comes from five superheroes working together i.e The Avengers. Regardless I can’t bring myself to give it a 9, despite its MASSIVE improvements, but it’s definitely worth seeing if you haven’t already and heck I may see it again before the summer is over. So do yourselves and your friends a favor and see this movie!! You will be that happy you did. Summer may not be officially be here yet, but Captain America: The Winter Soldier definitely makes you feel like it came a little bit earlier this year.


The post Captain America: The Winter Soldier Review appeared first on Gamehowl.
Captain America: The Winter Soldier Review

Captain America: The Winter Soldier is this year’s first action blockbuster of the year and it doesn’t disappoint! I have to tip my hat off to Marvel for this one. They solidified Steve Rogers as the capable leader of The Avengers.

The plot for the movie was of course nothing that you wouldn’t expect for a superhero flick: bad guys have a dastardly plan and Captain America and company are the only ones who can stop it. Now what was really interesting was how some of the themes in the plot relate to modern day issues. The theme of note was about “Security vs. Freedom.” It gave an extreme view, but a view nonetheless about what people are willing to do in the name of security. It’s relatable themes like this that will help superhero movies stay around for the long haul.

15-action-packed-photos-from-captain-america-the-winter-soldier

The acting was very well done by the main cast, Chris Evans, Samuel Jackson, and Scarlet Johansson were awesome! As they should be, considering their familiarity with the characters. So my critique is mainly for the new kids on the block.

Sebastion Shaw as The Winter Soldier was more of the quiet villain here so we actually didn’t get to see much of his personality through the character but even as a silent villain he defiantly knows how to make an entrance and his fists spoke volumes as well(assuming he did some of his own stunts).

Anthony Mackie as The Falcon was a real treat though. The role fits him like a glove, all of his scenes with Cap really brought the brotherhood from the comics seamlessly to the silver screen. From the banter at the beginning till the scenes in the “final mission” it was a great performance. I hope to see more of the falcon down the road.

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The rest of the cast was not that memorable and that is probably for the best because they weren’t that great to begin with.

The soundtrack was completely forgettable, not one scene was enhanced by the music, now it didn’t subtract from it either but the fact that that some of these awesome scenes didn’t have any awesome music to go with it was pretty disappointing

Now the cinematography was hands down the best thing in the film. The actions scenes were superb! Captain America really actually seemed like a super soldier this go around as opposed to a guy with a big shield. It was also excellent to see him fight in multiple scenes without the use of his shield. There were also a few “Oh Shit” moments that I wouldn’t expect from a Disney movie let alone a Captain America one. Not that any of it was, but it was very unexpected considering it their track record. There was nothing gory but let me make this clear: Captain America and the Winter Soldier are some dangerous dudes.

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All in all, I give the movie an 8.8. Now that might be surprising considering all that I’ve said, but Disney has set some pretty high bars with The Avengers and the Iron Man series. Now with this movie, Captain America is leaps and bounds ahead of the Thor series, and is easily comparable to the Iron Man series, but in the end Cap two is still missing something, like a flair or a “pop” of sorts.

It maybe the charisma that only a Robert Downey Jr. as Tony Stark can bring or maybe the top notch action that comes from five superheroes working together i.e The Avengers. Regardless I can’t bring myself to give it a 9, despite its MASSIVE improvements, but it’s definitely worth seeing if you haven’t already and heck I may see it again before the summer is over. So do yourselves and your friends a favor and see this movie!! You will be that happy you did. Summer may not be officially be here yet, but Captain America: The Winter Soldier definitely makes you feel like it came a little bit earlier this year.

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